Cities

The walled cities of the realm serve as fortified bases for Champions and their armies. Their mighty ramparts repel small bands of raiders, and lordship over their people brings great power and wealth. Also, whenever Champions are summoned, they answer the call by appearing in a city.

Path to Victory
The objectives stated on each Destiny Card refer to cities. Players must keep a careful eye on who owns which cities if they want to prevent a rival from winning.

Attributes
All cities have the following attributes.
 * Name: The name of the city.
 * Strength (Left Icon): A number from 1-3. Strength is used in 4 ways:
 * During each Warfare turn, a city adds its strength to the defending faction whenever it is attacked.
 * When the High Court Policy Card is enacted, the ruler of this city may draw this number of Action Cards by exhausting the city.
 * During each Summons turn, the ruler of this city may exhaust it and others to summon a Champion.
 * During a Muster turn, the ruler may exhaust it to muster Unit Cards to his Champions.
 * Income (Right Icon): A number from 1-6. When the Market Policy Card is enacted, the ruler of this city may earn this number of marks by exhausting the city.

Types
There are three types of city:


 * 1) Capital Cities are ruled by a faction at the start of the game.


 * 1) Regional Cities are adjacent to a Capital City.


 * 1) Overseas Cities are only reachable via a Port. They offer little Strength but much Income to whoever conquers them.