Summons Policy Card

Each player starts the game with only 1 Champion in his retinue: the Warrior. To increase their retinues of Champions, players must summon them to service.

Each time a players summons a new Champion, he may add more units during the Muster turn, as well as play more Action Cards during the Warfare turn.

Privilege
The Enactor of the Summons policy immediately summons a Champion to his faction. He may place this Champion in any city he rules that is not besieged.

This Champion does not count against the limit of 1 Champion mentioned below.

If the Enactor has no eligible cities, this privilege has no effect.

Summons Turn
Starting with the Enactor and moving in Rotation, each player may summon up to 1 Champion by exhausting cities that are not besieged. The combined strength of these cities must be at least equal to the number of Champions who are currently in your faction (do not count the Champion you are about to summon). Any strength in excess of the required amount is wasted.

If you have no Champions in your faction (i.e. they have all been killed), you may summon 1 Champion without exhausting any cities.

Players may not summon more than 1 Champion during a single Summons turn.

The new Champion must be placed in a city that was exhausted to summon him this turn.