Terrain

Different types of terrain affect the way Champions move across the board.

Occupied Regions

 * Champions entering a region occupied by other factions’ Champions may never leave it without that faction’s permission.

Forest Regions



 * Champions who move into a Forest Region may not leave it until the next Warfare turn, regardless of the Champion's maximum movement.
 * The defending faction in any Battle inside any Forest Region scores 3 hits (instead of 2) each time he rolls a ‘6’.

Mountains

 * Mountains are completely impassable. Champions may never enter or cross them.

Ports

 * All ports are adjacent to one another. Champions may march between 2 ports as if they were connected. There are a total of 6 ports on the board.