Warfare Policy Card (Reign of Iron)

There are 2 identical Warfare Policy Cards available each year.

Privilege
So long as the Enactor is a Vassal and there are Champions of the King on the board, he may command the King's Champions for 1 Warfare turn on behalf of the King.

If there are no King's Champions on the board, or the Enactor is a Traitor, this Privilege has no effect.

The King's Champions may never attack a Vassal's cities or Champions.

The Enactor may play Action Cards from his hand during the King's Warfare turn. In addition to a King's Action Card, he may play 1 Action Card for each of the King's Champions who have been summoned.

For example, if the King only had a Warrior Champion summoned, the Enactor could play up to 1 King's Action Card and 1 Warrior's Action Card.

As usual, the limit of 1 Action Card per Warfare turn still applies to the King.

Some Action Cards can be played on a different player's turn. For these, only the Enactor may play them from his hand on behalf of the King.

Warfare Turn
Starting with the Enactor and moving in Rotation, each player takes his own Warfare turn per the original rules. The following additional rules are unique to the Reign of Iron variant.

The King
When the King's cities or Champions defend in a Battle, determine who commands the King's forces in the following manner:
 * If the Enactor is a Vassal, he commands the King's forces and may play his own Action Cards as the King
 * If the Enactor is a Traitor, the next Vassal in the Rotation commands the King's forces. This Vassal may not play his Action Cards as the King.
 * If there are no Vassals in the game, the next Traitor in the Rotation commands the King's forces. This Traitor may not play his Action Cards as the King.

Vassals
Any Vassal who declares an attack against any of the King's cities or Champions immediately becomes a Traitor.

Whenever a Vassal declares an attack against another Vassal, the defender may force the attacker to become a Traitor after the usual negotiation.

Should a Vassal conquer a city in the homeland of the King or another Vassal, he does not conquer it. It instead returns to the rule of home faction; place a control marker of the home faction there instead. Place the 'exhausted' side up if it was taken via Battle. Otherwise, place the 'restored' side up.

Traitors
Traitors may attack and be attacked by any faction without restriction.

Whenever a Traitor conquers a city from the King or a Vassal, he earns 1 Bonus Token.

The first Traitor to conquer the King's Capital City earns an additional 2 Bonus Tokens (for a total of 3).