Negotiation

In War For The Crown, negotiation is an important part of Warfare. After the attacker has finished moving his Champions, he declares his attack. But if the defender can offer him something or persuade him, the attacker is able to call off the attack and prevent it from proceeding.

Terms
Once an attack is declared against another faction, the attacker may dictate terms to prevent the attack from proceeding, or the defender may make an offer to the attacker for him to call off the attack. The following terms, in any combination, are allowable:


 * Demand Units: The defender gives up some or all of his Unit Cards present at the Battle to the attacker’s. The attacker immediately allocates the Unit Cards to his Champion(s) present as he sees fit, but he may not change Cavalry Units into Infantry Units or vice versa.
 * Demand Marks: The defender immediately pays marks to the attacker, and the attacker calls off the Battle.
 * Demand Future Action: The attacker and/or defender agree to take some action in the future. This promise is not enforceable.

Any other components like cities, Action Cards, etc., may not be exchanged. Failure

If an agreement is not immediately reached, the negotiations fail and the attack may proceed.

Was it a Bluff?
Even if the defender does not provide what the attacker wants, the attacker may still decide to call off a Battle. He may do this all the up until rank deployments are revealed. Once that is done, there is no going back.

No Second Chances
Even if there is another faction's City or Champions in the same region, the attacker may not declare a second attack.

Strategy
If a neighbor has a lot of marks, try to attack one of his undefended cities and demand he pays you off. If he refuses, there is still a good chance you can gain the city.

Always be on the lookout for weak Champions with a few Units. Sometimes the enemy would rather hand over the Units than let his Champion be killed in Battle.