Muster Policy Card

Upkeep
All Unit Cards immediately require Upkeep. Those who are not paid in full must be discarded. Players who either cannot pay or are not willing to pay the full Upkeep cost of all the units on a Unit Card must discard it.

Only Unit Cards require Upkeep; The single Cavalry Unit on each Champion Card does not require Upkeep.

Champions who are besieged need not pay their Units.

Privilege
The Enactor may immediately select one card from his hand of Action Cards and place it under an eligible Champion of his faction for free. He turns it sideways so his choice of Infantry (red) or Cavalry (blue) can be clearly seen.

Once an Action Card is mustered to a Champion, it is referred to as a Unit Card.

In the example on the right, the Orange player selects a card with 3 Units from his hand of Action Cards and decides to muster it as Infantry to his Bishop. He places the card on its side and slides it under the Bishop, keeping only the unit icons visible.

The Orange player keeps in mind that he will have to pay Upkeep of 3 marks for these Infantry Units during his next Muster turn.

Muster Turn
Starting with the Enactor and moving in Rotation, each player may exhaust cities to muster Unit Cards to his Champions. The number of cards he may muster is limited to the strength of the cities he exhausts. Only 1 Unit Card may be mustered per region.

For example, a player who exhausts a city 3 strength may muster up to 3 Unit Cards, provided they go to eligible Champions in different regions.

He turns it sideways so his choice of Infantry (red) or Cavalry (blue) can be clearly seen.

Infantry vs Cavalry


Both unit types have the same strength in all Battles, Sieges, and Annexations. They differ only in their Upkeep cost and the maximum movement speed of Champions. During each Warfare Turn, Champions move as follows:

Strategy
Having any Infantry Units reduces a Champion's maximum move to 1, but their Upkeep is only 1 mark, so use Infantry when money is tight or when you need to improve your defenses. Cavalry is best used right before you plan to make a rush across a great distance. Both Infantry and Cavalry can be made into Garrison Units later.

Keep an eye on other faction's marks. If you notice a faction with lots of Units but little money, they would be hard pressed to pay for all their Upkeep.