Action Cards

Action Cards have 3 uses:


 * 1) As a special ability that is played during a Warfare Turn
 * 2) As a vote on the Event during a High Court Turn
 * 3) As units that are mustered to a Champion during a Muster Turn

Center
The area in the middle of each Action Card describes an ability. The ability's name appears at the top, together with the requirement symbol. The timing of when the ability may be executed appears is in the middle, and the bottom text describes the ability's effect.

Sides
Each Action Card has red and blue colored icons on either side. All cards have as few as 1 and as many as 3 icons.

During a Muster Turn, these represent Infantry (red) or Cavalry (Blue) units that the player musters to his Champion.

During a High Court turn, these represent votes on the Event's red or blue result.

Abilities
There are 5 types of Abilities: One for the King and one for each class of Champion. Each faction may only play 1 Action Card of the same type per Warfare Turn.

For example, the King has 2 Champions in his faction: a Warrior and a Steward. During the Warfare Turn he may play...


 * 1 Action Card with a Warrior's Ability,
 * 1 Action Card with a Steward's Ability, and
 * 1 Action Card with a King's Ability

{| align="center"
 * -valign="top"
 * align="center" | King_Icon.png

King

 * }

{| align="center"
 * -valign="top"
 * align="center" | Bishop_Icon.png

Bishop

 * }

{| align="center"
 * -valign="top"
 * align="center" | Crusader_Icon.png

Crusader

 * }

{| align="center"
 * -valign="top"
 * align="center" | Steward _Icon.png

Steward

 * }

{| align="center"
 * -valign="top"
 * align="center" | Warrior_Icon.png

Warrior

 * }